This build log is more of the same; I did some dogfooding, quickly came up with a new design for the outfit curation workflow, and made some frontend changes to tune the cosmetic look of the chat to this vision. I wanted larger cards, with a silhouette for the accessory card, so that it could always be added later. The card takes up a lot of real estate on the page so maybe it might be better to revert to a 1 x 3 row of a standard outfit, with the option to add an accessory below that row, I’m not entirely sure, but I like how this looks. It was removing the “accessorize” button from the chat action bar that made me realize that I didn’t want the visualizations in the demo. I resolved to clean up the look of the chat action bar, make chat tool usage and interactions limited to text and outfit curation.
I also added the option to edit wardrobe items, this seemed inevitable to me and while I could see it being abused on a live demo like this, I didn’t foresee that happening here. I finished with some prompt engineering, still trying to wrangle the gap analysis into insightful-looking shopping advice.
What was built
- Outfit panel. Switched to a 2-per-row grid of portrait (3:4) thumbnails with a
→control that swaps a single item for an alternative without regenerating the whole outfit. Added an always-present accessory suggestion card alongside the main outfit - Wardrobe editing. Item detail modal, with an Edit button that reuses the same Add Item form, pre-filled with the item’s existing data.
- Gap analysis. Added a check for bottom length and silhouette variety, and steered the agent’s phrasing to lead with concrete counts (“you have 6 tops and 1 pair of pants”) instead of vaguer style advice that’s harder to act on.
Where it stands
Outfit interaction, wardrobe editing, and gap analysis all feel like real product features now, not demo scaffolding. Next: cutting a feature that was already built and working, because the cost didn’t hold up.